AI Insights · Timothy · October 2024
Top 5 iOS Virtual Pet Apps in Saudi Arabia Q3 2024 Performance
Explore the performance trends of the leading virtual pet apps on iOS in Saudi Arabia during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, virtual pet applications on iOS in Saudi Arabia showcased a variety of performance trends. According to data from Sensor Tower, these apps had fluctuating metrics in terms of downloads, revenue, and active users.
My Cat – Virtual Pet Games by Akita Limited Liability Company observed a peak in weekly revenue towards the end of July, reaching around $1.6K. Downloads were highest in the week of August 5, with approximately 4.3K, while weekly active users peaked at 9.4K in mid-July before gradually declining to 6K by the end of September.
BabY Panda World - BabyBus experienced relatively stable revenue throughout the quarter, with a slight increase to $500 in late July. The app's downloads decreased steadily over the months, starting at 1.9K and dropping to about 740 by the end of September. Weekly active users showed a minor decline from approximately 11.4K to 9.1K during the same period.
Baby care game & Dress up from Pazu Games Ltd had a moderate revenue increase in late September, reaching $254. Downloads were highest at the beginning of July with 2.2K, and active users peaked at 2.7K in the second week of July before falling to 1.7K by the end of the quarter.
My Talking Tom Friends by Outfit7 Limited saw a revenue increase to $209 in late September. Downloads were consistently high, peaking at 6.7K mid-July, while active users slightly decreased from 84.9K to 74.7K over the quarter.
Lastly, My Talking Angela 2, also from Outfit7 Limited, maintained fairly stable revenue, with a minor peak at $166 in early September. Downloads fluctuated, reaching a high of 7.3K in late July, while active users showed a slight decline from 57K to 52.7K throughout the quarter.
For more detailed insights and comprehensive data, Sensor Tower provides a broader analysis of the virtual pet app market.